Mad Science is proud to offer to offer new and exciting weeks of camps this coming summer. All camps are fun, hands-on inquiry-based fun programs with completely different content and align with Florida and national science standards. Each camp is a 3 hour (1/2 day) 5 day program = 15 hours of content that can be run in the mornings, i.e. 9am - 12pm or in the afternoons i.e. 1-4pm.
Eureka! Into the Future!
Day 1: Rube Goldberg – Rube Goldberg devised complex machines to complete simple tasks. Children will get the opportunity to develop their own Rube Goldberg machine and test it out. Plus, they will develop their own unique inventions and apply for a Mad Science Patent!
Day 2: Airplane Engineers – Inventing means cooperation! Orville and Wilbur Wright worked together to develop the first self-controlled motorized flying machine. Their team efforts also lead to improved bicycle pedals, faster sleds, and cool toys. Children review technological advances in flight and work together to produce improved paper plane designs. These flight fanatics go home with a squadron of paper airplanes for further test flights.
Day 3: Air Rocketry - Inventing means imagining the future! Children will step into space by launching self-built stomp rockets and loading a payload capsule puzzle. They will test their knowledge by working together to put historical flight events in chronological order.
Day 4: Technology of the Future - Inventing means dreaming! Science fiction by Jules Verne & Isaac Asimov dreamed the future. Children develop submarines, follow a telecommunications timeline, and develop a design for future transportation. They learn to decipher fact from fiction, and play a future-based bingo game. These Future inventors get a lesson on lasers, and work on protecting a space ship from damaging space rays.
Day 5: Infinity and Beyond – Inventing means reaching for the stars! The children build wind-up space stations, and design safety capsules for payloads returning from space. They race in a robotic relay, and learn about microgravity, rockets, and space stations. The camp culminates in children building their own sci-fi inspired light sticks that they can take home, along with their dreams of the future!
Eureka! Invention Camp!
Day 1: Do Like da Vinci – Inventing means curiosity! Leonardo da Vinci started as an artist and developed many scientific observations that he recorded in his notebooks over the course of his lifetime. Children learn about his many discoveries and try their hand at his experiments, from writing notes backwards, measuring human proportions, and building a self-supporting arch bridge to building catapults.
Day 2: Modern Medieval Machines – Children learn the difference between a catapult and a trebuchet. They learn how to adjust for distance and accuracy, and they have the chance to launch projectiles with catapults and a large trebuchet! The budding inventors bring home da Vinci designs and devices at the end of the day.
Day 3: Shipwrecked Shelters – Inventing means necessity! Archimedes and Benjamin Franklin both created devices to make their society function more smoothly. This day puts children on a deserted island in which they must work together to invent solutions to collect food and water, and to build shelters. They also create messages in a bottle and learn how the ocean currents might carry them.
Day 4: Escape the Island! – Still stuck on the deserted island, kids witness a volcano and get motivated to escape! Kids will build bridges and boats to eventually end their island adventure.
Day 5: Edison, Bell & Tesla – Inventing means practicality! Inventions and patents to protect an invention were very popular in the late 1800s. Inventors Alexander Graham Bell, Thomas Edison, and Nikola Tesla were locked in several battles over electrical inventions of their era. Children work together to form circuits and recreate Tesla’s bright atmosphere for the 1893 World’s Fair. They talk about sound and learn that anyone, a child, woman or man, can be an inventor.
NASA: Journey into Outer Space
In 25 years NASA is planning to have an established moon base and be going to Mars. That puts our elementary students at just the right age to lead this exciting phase of exploration. Let’s get a head start on Training! This hands-on camp designed with NASA sends children 5-12 on a quest for exploration.
Day 1: Earth and Beyond - Explore the farthest reaches of our solar system and create a lunar eclipse in this “mad” planetary tour! Learn how the planets stack up, and build and take home Kepler’s Cube™, a fun and educational 3-D solar system puzzle! Next, go on a mission to explore the atmosphere on Earth, and beyond! Travel to the end of the rainbow and make a sunset! Mix up various planetary atmospheres, one molecule at a time, discover how stars would look in space, and see what makes stars twinkle using your very own Shimmering Stars™!
Day 2: Astronaut-in-Training - Discover technology designed for outer space! Steer a laser beam through a laser maze, find hidden mountains using the principles of radar technology, and discover everyday objects that were originally designed for use in space! Bring the excitement home with a Lightning Launcher™ that lights up the sky! And that’s just the beginning! Live the life of an astronaut as you suit up for space flight! Find out how much you would weigh if you lived on Neptune, and how old you would be if you lived on Saturn. Participate in a space mission and make your very own Cosmic Chronometer™ watch to measure the time here on Earth!
Day 3: Solar Launch - This stellar program is your ticket to the stars! Watch star dust burn, and journey through a soapy galaxy as you investigate the life cycle of stars! Use your Bead Dipper™ to create a 3-dimensional glow-in-the-dark constellation! Then, it’s your chance to become a rocket scientist! Investigate the four forces of flight, and explore the science involved in rocket construction as you build your own Skyblazer II Rocket™ that you can take home!
Day 4: Eye on the Sky - Probe the mysteries of meteors and bounce around satellite light in this phenomenal program on space phenomena! Learn how to tell the difference between stars, planets and satellites in the night sky. See comets up close as one is formed before your eyes, and take home your very own Catch-a-Comet™!
Day 5: Space Voyage - Learn what it takes to be a true globetrotter! Race a balloon rocket and design your own car engine as you learn about thrust. See the principles of propulsion at work in a real rocket launch, and build your very own Shuttle Copter™ to fly to the skies!
Mad Machines & Engineering Mania
Days 1 & 2 - Machine Mania - Investigate the world of simple machines as you learn that machines are helpful for work AND play! Assemble and control pulleys, levers, catapults and micro-pinchers! Use the machines you create to feed yourself and launch ping-pong balls! Operating your simple machines will make work seem like play.
Days 3 & 4 - Jr. Engineers - Structures are all around you, everywhere you look and everywhere you go! Join a team of scientists to inspect the elements of structures as you build, test, and yes, even eat some structures you create. Climb inside a geodesic dome that you construct with fellow campers. Build a Soma cube puzzle that may even stump your parents!
Day 5 – Building Basics – In order to build you need to understand what to build “with” and find out how much the science of “chemistry” is part of our everyday life. Uncover the principles water of absorption and plaster by making sidewalk chalk to take home. Discover how atoms combine to form molecular structures as you grow crystals and explore chemical reactions in matter including making a chocolate candy roll.
Sciencepalooza! - A cool mixed bag of science
Days 1 & 2 - Birds & The Beasts – Discover the unique characteristics of birds: investigate feathers to see how birds fly, compare birds’ beaks and feet and how this helps them to feed and adapt to their surroundings, dissect owl pellets to find out what they eat. Make your own bird feeder to attract your favorite species of birds to your own yard. Investigate insects and how they live, and see the world through a bugs eyes.
Day 3 – Crazy Chemical Basics - Experiment with some chemistry concepts to better understand matter. Explore color and chromatography with fizzers and making colorful camp T-shirts. Discover the power of CLEAN and create a chemical reaction by making exothermic ice cream! YUM!
Days 4 & 5 – Shutterbugs! - Explore the use of light to utilize more than one form of photography. Make a cool kaleidoscope. Apply your skills to see inverted images that will help you to understand how a camera works. Get artistic with “diazzo” paper and create a print to take home.
CSI – Detective Science
Day 1- Chemical Counting – This day and the next in the Mad Science Crime Laboratory will help junior investigators by building a basic understanding of detective chemical science. Learn how chemical elements help you to create chemical compounds. Play element bingo and make your own tasty molecule models and then eat them! Learn with hands-on reactions that matter is never created or destroyed and find out how fruits can be used to tell time?
Day 2 & 3 - Radical Reactions - Ready, set, reactions! See if water, soap or ketchup will work as a battery. Experiment with electrochemical reactions, as you use them to create a masterpiece. Discover the strength of electricity and how it can break apart molecules. Make a rainbow in a test tube and make your own invisible ink!
Day 4 & 5 - Scene of the Crime - Team up with fellow campers to solve the “Great Ice Cream Caper” crime. Arrive at camp to find a real crime scene surrounded by crime scene tape. Walk the grid and collect evidence to solve the crime. All of your observation skills will be needed as you use your new magnifying glasses and notebooks to record your evidence. Use your forensic skills to solve the crime and make your own ice cream snack.
Grossology – The Science of the Human Body
Days 1 & 2 - Cell City - Take a fantastic trip into cell city. Learn about cells and the different parts within them. You will compare the parts of a cell to a real city as you investigate its different functions. Build your own take home model cell out of unique materials. Even your snack will be a fun cell model you can eat!
Days 3 & 4 - The Organ Trail - Do you know the recipe for a healthy body? You will after you journey down the Mad Science Organ Trail. Come to camp and meet "Tall Paul"! our Human Torso – His organs can be removed and replaced. Now that’s gross…. Paul’s brains, bones, lungs, heart, and digestion systems will all be investigated felt and touched. Make a gutsy apron and a model lung to take home.
Day 5 – Body Chemistry - Now it gets really GROSS! We will investigate a variety of gross chemical reactions that relate to our bodies. Explore body electrochemistry, why we have spit, and the science of mucus. We will create a burping solution and explain the science of flatulence (i.e. “passing gas”) and make a drinkable blood solution- Yuk! We will experience some “clean” chemistry by making soap and then put your new chemistry know-how to work as you make your own GROSS brain goo.
Delve into the world of atoms, molecules, and chemical reactions. From the super tiny to the super slimey, this fun, hands-on and interactive program sends them on a fascinating journey of exploration and discovery!
Day 1: Become a Junior Mad Scientist - Use your hands as a real Mad Scientist in this whirlwind class on how a lab works! Learn to manipulate laboratory equipment at your personal lab bench, and take home your very own Graduated Gear to continue your research! Create a tiny world of atoms with your very own set of Atomic Coins! Learn to recognize chemical reactions and mix up a few reactive ingredients for some sensational results!
Day 2: pHreezing pHoaming pHun! - Slide down the colorful pH scale and dip into the world of acids and bases! Explore the pH extremes with your Reaction Tube in what is sure to be a popping experience! Discover whether liquids found in your home are acids or bases using your personal pH Paper! Manipulate matter in all of its three states! Melt metal in boiling water and freeze water with just a breath of dry ice! Use your Cup to test the temperature of liquid matter in your home!
Day 3: Super Slimey, Ooey Gooey Creations - Ooze into a gooey time of sliming around! Create slime using the Mad Science recipe, and then enter the Slime Olympics! Take home your own concoction of Mad Science Slime! Stick stuff to the walls, and push the power of tape to the limits in this adhesive lesson on things that cling! Build a bond with glue and get attached to Professor Beakerdude!
Day 4: Flash & Glow Chemistry - Hop on board the chemistry express for a high-speed science experience! Perform instantaneous experiments in this fast-paced class on split-second reactions that go like mad! Pick up an Action Flask and have a blast! Discover amazing things that glow bright in the dark and come to light! Probe the properties of light and explore some unusual applications of glow-in-the-dark technology! Use your Blacklight Writer to make secret messages that only you can see!
Day 5: Solve a Che-mystery and Let’s Party Science Style! - In this final wrap up day you will put your new found chemical knowledge to the test with a Che-mystery as you grow a crazy crystal garden and make your own “chemical” soda pop!. We will celebrate our accomplishments and gained knowledge with a high-energy, interactive science party!
Red Hot Robots (Can be run as ½ or full day camp)
Join us for a week of fun with amazing robots! Learn about the uses of robots in our world and spend time experimenting with different types including sound sensing robots, line-tracking robots, amphibious robots and robots that can even play soccer! Discover the science of circuits and how robots use sensors to explore things around them. Use your skills to build your very own working robot to take home with you! (for ages: entering 4th grade to entering 7th grade)
Day 1: Ready for Robots - Children will explore the fundamentals of robotics and discover how robots are used through activities and games. They will begin to build their very own robot that they will take home at the end of the week.
Day 2: Circuit Science - This program will explore the “nuts and bolts” of robots as children will build simple circuits, test for conductors and non-conductors and discover how switches work. Children will make their own “Bugbots” to take home.
Day 3: Use Your Common Sensors! - Children will explore the concept of sensors and discover what they enable a robot to learn about its environment. They will play games that involve their senses and do activities that involve communication. Children will make their own “Circuit Sensor” to take home.
Day 4: Robots 101 - Campers will learn about Asimov’s “Laws of Robotics” and applications of robotic technology in this fun-filled program. They will continue building their robot and make their own “Puppet Robot” to take home.
Day 5: Advanced Robotics - Children will complete the building of their robot and spend time using their imaginations to create robot designs of their own. They will experiment with special robots that play soccer and discover how to program robots via a sequence of commands. Each child will take home their robot to continue their exploration of robotics at home.
Days 1 and 2 - Earth Awareness - Learn all about pollution and what it does to our planet. Determine what big problems a little pollution can cause with a lake in a bottle. Unearth pollution solutions and other ways to help our planet. Bake nachos with solar power and make your own recycled paper.
Days 3 and 4 - Nature - Let your nose be your guide on a trail of scents. Follow the clues on this aromatic path. Experiment with natural dyes that you can find in fruits and veggies. Decorate your own painters cap with all the colors that nature has to offer. Use jaws and claws to feed your beastly stomach.
Day 5 - Going Green - Discover how recycling can help our planet, what ecosystems are all about and how we can help preserve them. We will make mini ecosystems to take home, explore methods to reduce greenhouse gases and see the world through a whole new light using our new diffraction glasses.
Space & Sport & Spies
Days 1 & 2 Mad Messages - Learn how to be secret spy as we decipher the world around and learn different ways to send mad messages. Use Morse code to send secret transmissions to your friends and to interpret secret messages from them. Discover the mystery of the Mad Science Message Wheel. Experiment with cool color-changing goldenrod paper.
Days 3 & 4 Science of Sport - Jump right into the science behind sports. Test what your toes have to do with tennis and what your feet have to do with football. Discover how to find your center-of-gravity and use it to your advantage in sports and uncover how hot and cold packs work. See how much air your lungs can hold. Test balance and strength and see how much they have to do with success in sport. Make and test helmets for safety with your own crash test egg.
Day 5 Space Day - Blast off with science as you launch differnt rockets. Test soil for "Martian" life. Experiment with space suit design. Eat like the astronauts when you make your own space snac, and taste real astronaut ice cream. Learn how to throw water around and stay dry at the same time. Build your own rubber band powered rocket to take home.
Spy Academy - Mission Impossible
Day 1 - Spy Academy Training - Look out 007—the Mad Science Spy Academy is in session! From decoding messages to metal detectors and night vision, Students will have the opportunity to check out spy equipment and even create their own edible message! They will learn pseudonym and use voice scramblers to disguise their voices. They will explore Braille messages and how to send a Morse code. Students will use the Secret Code Breaker to communicate stealthily, like real spies. All good spy stuff…..
Days 2 & 3, Discover Detection - Step into the shoes of a detective—uncover the science involved in evidence gathering and analysis. Using powers of observations and the Inspectikit, our young forensic scientists will have all they need to get started on their detective adventure. Students use the gear in their kit to find, collect, and analyze evidence. Whodunnit? Students will find out by using their Fingerprint Finder to place and identify UV prints.
Days 4 & 5, Science of Security - Become a super spy and learn clever ways of performing tasks in this hands-on view at the science that spies use. Students discover what it takes to keep things safe and how technology works in the spy game! They will use Spyglasses to observe and take turns on short surveillance shifts to test their observation abilities. Students will also put their spy skills to the test by building their very own Secret Safe and challenging others to crack the code!
Secret Agent Lab - Funky Forensics
Days 1 & 2, Sleuths on the Scene - Suspects, schematics, and sleuths… oh my! Connect the dots using science to help solve a crime in this hands-on investigation at the science of sleuthing. Students will use the Scene Solver to reconstruct the scene of a crime. Using their Whodunit Kit, they can practice the skills of recall and observation—they are provided with character descriptions to reconstruct the face of the suspect! Provided answer keys give them feedback on their skills.
Days 2 & 3, Funky Forensics - Figure out the science of forensics in this hands-on look at crime scenes. Students use the Case Stamper to probe the science of tracking—they will stamp out a scenario on a case card according to a pre-determined story. Got clues? With the Spynoculars, Students safely observe clues from afar. The build-your-own binoculars are used to test the limits of magnified observation and are a diverting way to use observational skills.
Days 5, Spy Academy Test - Students explore the use of invisible ink and get their Case Stamper. With the Undercover Observer, Students step into the shoes of a spy in real action. The viewer allows them to observe visually, while the spy ear enhances their hearing. These tools provide a complete undercover kit for Students to take home and start their own spy missions.